The programming concept that I'm going to use is Objects, I have chosen this because It's an integral part of Object Oriented Programming.
Seeing as the idea of an Object is quite literal I'm going to focus on how an Object is built from its Class and Sub-Classes creating the Objects State, and how an Objects Behavior is affected with Functions.
With this in mind I've put the development of Objects into steps and have thought of design ideas around this. The first step being defining the Class, the second step affecting the Class Attributes and Behavior, and the third step the output of the Object.
1st Idea - Cookie Cutter
Class - Cookie cutter
Attributes - Icing
Object - Cookies
*has no behavior
2nd Idea - Object Program
Class - Ball
Attributes - Velocity, direction, colour, size
Object - Moving ball
*time consuming
3rd Idea - Blueprint -> Flowchart Diagram -> Image
Class - Blueprint image (vehicle)
Sub-Class - Blueprint image (different types of vehicles)
Attributes - Flowchart (Color-coded for State Attributes and Behavior Attributes)
Object - Image of Selected vehicle
*a path showing the selection process from Class to Object
*got to come up with attributes
Would like to incorporate the flowchart into a program but time constraints
time management plan - get it done by the 27th
cost/equipment - wall to stick paper on, paper printed on
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